
I'm Lisa Jenkins and I have loved creating characters from my imagination and bringing them to life for as long as I can remember. I have a degree in Animation and New Media, but during my time at school realized that I prefer to illustrate. I take inspiration from all forms of media to create something of my own; from history around the world to fantasy universes, modern day life to sci-fi utopias.
Most of my digital art and technical skills were developed though years, days, hours and minutes with drawing tool in hand. With the help of the many amazing digital painters who offer tutorials, critique and advice from friends and colleagues, patience and hard work have made me the artist I am today.
Work Experience
Contract Artist, Relish Interactive
100 Days (2018)- Illustrated scenes to be used for animation
- Prepped painted assets to be animated
- Story boards
Riverbank: When I Grow Up (2018)
- Created game board backgrounds
The Adventures of Kid Danger: Monster Attack (2018)
- Helped create background illustrations for hideout rooms
- Designed Dr Minyak's mech-drone
- Created the Hideout UI frame
NFL Rush Gameday (2017-2018)
- Created prop assets for players game rooms
- Made wearable and customizable clothing for players
- Helped designed character concepts for new art style
- Created scenes for Super Bowl LII motion comic
Texture Artist, Breakfall, 2016-2017
Pizza Titan Ultra- Responsible for texturing city and mech assets
Intermediate Artist/Texture Artist, Gigataur,2013-2015
Uncanny X-Men Days of Future Past:
- Create character sprites
- Worked with other artists todevelop marketing illustrations
- Was responsible for designing isometric objects to be used as props and backgrounds for levels
- Create character sprites
- Worked with other artists todevelop marketing illustrations
- Was responsible for designing isometric objects to be used as props and backgrounds for levels
Star Wars Rebels: Recon Missions:
-Responsible for texturing assets
- Designed marketing assets
-Game testing
- Worked with other artists to make normal maps
-Responsible for texturing assets
- Designed marketing assets
-Game testing
- Worked with other artists to make normal maps
Texture Artist/Illustrator, BlackCherry DigitalMedia, 2011-2013
Education
SmArt School Mentorship with Dan dos Santos , September 2018-January 2019Digital Animation Program, Loyalist College,Belleville, Ontario, 2005-2008
Features
Featured in ImagineFX issue 78, 2012
Featured in Exotique6, Ballistic Publishing, November 2010